Mario sur Unreal Engine 4, voilà ce que ça donne !


Nintendo n’est vraiment pas branché sur le next-gen. Même si la Wii U propose aujourd’hui de très beaux graphismes en 1080p, tout semble fade vis-à-vis de ce que l’on peut trouver sur Xbox One ou sur PS4. Un développeur s’est amusé à intégré le personnage le plus emblématique de Nintendo sur le moteur graphique Unreal Engine 4 et le résultat est bluffant !

Dans la description de la vidéo, l’artiste 3D et développeur de jeux-vidéo Aryok Pinera explique qu’il a trouvé tous les environnements que l’on voit dans cette vidéo sur le marketplace d’Unreal mais qu’il a lui-même modélisé Mario à partir de blueprints, avant de l’animer et de le texturiser pour l’occasion.

C’est presque étrange de voir Mario courir et sauter dans un environnement hyper réaliste qui n’est au final pas le sien, mais je m’imagine déjà sur une version remasterisée de Mario 64 avec des graphismes à la pointe pour revivre les soirées d’antan. Nintendo, qu’est-ce-que vous attendez ?!


  1. 2.4 is your magic number lately! Sorry that you weren’t feeling well this week – that plus all of the stress can certainly take a toll. Fingers x’d on the committee! Maybe we can bribe them with chocolate.

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  4. Oh Elaine! I have been away from blog world and have not seen any of your posts!! Sweet sister I am praying for you and your family. YOU my friend are an amazing testimony to who GOD is! YOU shine HIS light so bright!! Love you friend.

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  15. As long as we’re mentioning quintessential cast recordings and Sweeney Todd popped up in the conversation, may I add my favorite Sweeney Todd to the list. It is the Catalan 1995 Barcelona Cast recording on 2 CD’s with the most beautiful orchestrations to date of this luscious score. I’m a huge fan of JRB’s recordings, but this Sondheim classic still reigns as my all-time favorite.

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